There’s a few things you’re looking for that makes a good product for seeding. Nomad. The Rorqual has a high cargo capacity but can only hold barges and industrials (with the same restrictions mentioned above) in its ship maintenance bay. This is particularly problematic when it comes to webbing off of a station undock for example, where rather than decloaking at 0.0m/s you’re decelerating and aligning to a gate, which can cause problems with webbing. You can also see fuel usage. While Jump Fatigue will not prevent another jump, it will remain active much longer than the jump activation cooldown and will build up exponentially with each further jump, thus further increasing the length of subsequent jump activations cooldowns. Every jump freighter, like every freighter, has a particular specialty. Building a Jump Freighter Posted: 2011-08-24 | Author: Blake | Filed under: industry | Tags: anshar, freighter, invention, obelisk, t2 | 24 Comments *Warning* Eve Industry Speak Ahead! Then this post may be for you, in it we take a look at each of the Jump Freighters (Anshar, Ark, Nomad and Rhea) and see how they are effected by the different modules they can be fitted with. $77.67 Here you can choose a product. ALWAYS HAVE AN E-CYNO. Buy + Add to cart; Anshar. Options View as: ... All characters, items, pictures and ISK in Eve Online are the sole property of CCP Games, CCP hf., and/or White Wolf. Usually this means a contract that’s going to a player-owned station, though citadels are also used for this. The procedure is to duel your webbing alt from your freighter pilot (who should have auto-reject invitations on), then get your webbing ship within range, ideally before decloaking the freighter. Take your favorite fandoms with you and never miss a beat. Unfortunately Jump freighters are too expensive, slow, fragile and problematic to use in hostile situations so the carrier is still the primary means of deep space logistical operations. Which is better money, courier contracts, or market seeding? The more the better. It all depends on what you use the JF for though. You want pretty much all of the same things as above, except it needs to connect to highsec, which means low-traffic is probably unlikely. Popular pages. In my opinion, the best way to make money in eve is to find something you enjoy and then maximize it, because enjoying it will give you the energy to do it enough to actually make solid money from it. Webbing is more commonly seen with freighters instead of JFs, but it’s still a great way to speed up your highsec gating trip. Eve jump Freighter range EVE Comprehensive Jump Freighter Guide - mmoroo . They are based upon their tech one counterparts but with significant enhancements. Most of the JFs that die in highsec die because they either didn’t have an e-cyno, or weren’t in an npc corp and died to wardeccers. Jump freighters are slightly reduced in range, but the max range we want is achieved by the JDC change without needing further adjustments to the ships themselves. 2. Initiate warp on the freighter, lock up the freighter on the webber, apply webs, and bam, the freighter kicks into warp. ... EVE Ref Twitter Reddit Reddit Autonomous Logic Autonomous Logic EVE Online CCP Games CCP hf. If they drop point on you even for a second, you cyno out and are safe. associated logos and designs for promotional and information purposes on its website but does not endorse, and is not in any way affiliated with, eve-icsc.com. Often you’ll find items that have great margins, but only a few units move every day, or even less. EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. A jump freighter is a 7-8bil hull with no defenses and an incredibly slow align/warp, it’s pretty much the most expensive free kill you can put on field short of jump-instead-of-bridging a bridge-fit titan. Make sure when calculating whether a run’s reward is worth it that you take into account the fuel costs, both for your JF and for the cynos. Anshar – The anshar has the highest EHP of the JFs. It also has the second biggest cargo hold, second most fuel consumption, and second slowest align time/speed. You can actually calculate how much fuel you’ll save with these and decide if it’s worth it to you to invest in the super blingy ones. We do not sell their intellectual property but merely the time we spent acquiring the ISK and/or item(s), then getting them to you. That’ll save you a lot of copy-pasting. Now start the warp sequence with the freighter. Are you dreaming about becoming a Jump Freighter pilot? Giveways will happen on Dec. 15, 18, 21, 24, 28, ... until I run out of SKINs. Dograzor, a friend of mine from the days of The Black Rabbits, and now one of the diplomats for RAZOR Alliance, sent me the below EvE mail; Jump Freighters are being prevented of going through gates by focused points of Heavy Interdictor Cruisers. and at the same time this allows Jump freighters to be more versatile and gives the jump system overall a larger sense of use, instead of just being "the way you get that big dread from point A to B." Jumping also incurs jump fatigue, which you’re likely already familiar with from bridging titans or jump bridges. CCP hf. Support it by donating or buying GTC from: API J: 21 Dec 22:13: K: 21 Dec 22:10: C: 21 Dec 23:01: A: 21 Dec 23:01: O: 04 Jun 11:15 Fandom Apps Take your favorite fandoms with you and never miss a beat. Freighters are for High Sec - They carry WAYYYYYY more than Jump Freighters as most of a Jump Freighters cargo hold is taken up by it's jump engine. Jump freighters are the latest generation of freighter. Jump Freighters. This requires fuel, and has a limit measured in light years. So I caved and signed up an alt account for myself, with the goal of making a market/trading/hauling character. EM/Thermal/Explosive/Kinetic Armor Compensation 4 – This is of particular importance for Arks, but useful overall. Some people get a JF without any cyno alts. They are based upon their tech one counterparts but with significant enhancements. Emergency Cynos (E-Cynos) are what saves your ass when someone tries to gank you. Are you dreaming about becoming a Jump Freighter pilot? https://eve.fandom.com/wiki/Category:Jump_Freighters?oldid=7825. Take a look at the attributes, the more expensive ones give a greater reduction to fuel usage. There are no blueprint originals available for them, and so they must be invented. Make sure to look at the killboard, see how many JFs have been killed there, see what groups are active in the area, and try to avoid using the default systems when you put in your route to dotlan, because that’s where people will assume you’ll jump next. If anything big undocks behind you, dock back up. D&D Beyond This makes it so that no matter what the value you’re hauling, you can still make enough to cover fuel and earn a base fee. We would like to remain anonymous because if people would find out our Corp Names and Locations they would do their very best to stop our mining/production. So the ideal station cyno will land you within docking range without bumping the station 100% of the time. Make sure you go to the Table view on Price History and check the Orders and Quantity. All capital ships, Jump Freighters, and Black Ops Battleships have built-in jump drives. If they successfully hold point on you non-stop, then you’re dead. All you have to do for a chance to win is login! If all you use it for is hauling your own pvp stuff up to 7RM, you’ll lose money to fuel costs. I don’t know a ton about market seeding, since I’ve focused mostly on courier contracts, however I can go over the basics. We've united our forces and resources to bring EVE-BAZAAR.COM to life, in order to offer the most affordable prices in EVE. Ascendancies are more expensive and make you warp faster, which means faster trips back into highsec, which is nice for efficiency. Jump Freighters are T2 freighters. When you undock, align to your gate, and then press warp/jump once fully aligned. Inertial Stabilizers – These reduce your align time significantly. Susan Dags Minmatar His gank relies on two things. Hauling is so boring! But definitely worth it if you haul a lot, since they’ll eventually pay for themselves and then some. Blue Water Convention Center. That’s basically it. Doing this reduces the maximum speed of the ship, allowing it to enter warp more quickly. Plus if you’re doing a JF trip, then you aren’t going to be hauling more than the JF can hold anyways. Thursday, December 31, 2015 at 8:00 PM – 1:00 AM EST. To celebrate zKillboard's addition to the Eve Online Partnership Program, we are celebrating by giving out several Astero Scope Syndication YC122 SKINs! Now, I'm a proponent of ganking and other criminal activity in EVE, but I will still let you know how risky it is to do this without proper strategies. Cynosural Fields are the beacons that jump drives lock on to to jump from system to system. I’m not going to post a skillplan here, mostly because there aren’t that many skills that are relevant, so I’m just going to go over the skills you’ll need, and why you’ll need them. Nomad. All artwork, screenshots, characters, vehicles, storylines, world facts or other recognizable features of the intellectual property relating to these trademarks are likewise the intellectual property of CCP hf. The third thing you want to look for is the current supply on the market. Caldari. http://wiki.eveuniversity.org/Jump_Drives_and_Cynosural_Fields, http://dl.eve-files.com/media/1312/Station_Cyno_Placement_Guide.pdf, https://eve-marketdata.com/trade_route.php, https://eve-marketdata.com/stock_station.php, Aion Cleric guide to Infinity Shard/ Katamalize/ Hyperion, EVE Guide for Newbies Everything You Need To Know, Perfect Station Cynos: A guide to using “bookmarks in space” for 100% perfect cyno positioning on stations. In their panic, they don’t do this fast enough, so they die. I’m not going to go into deep detail, but basically jump drives allow capital ships to jump directly from one system to another without using stargates. Once you set up the first contract, click the 4 lines at the bottom left of the contract window, and choose Copy Contract. They'd require so many minerals to built that the material waste would be much larger without being built from capital components. With a JF, you should be lighting your e-cyno and jumping out at the first sign of trouble. The benefit of this is that you can usually use a higher markup since you’re eliminating some of the hassle for the customer. As T2 hulls, they were only going to be available through invention and being capital ships, they were bound to be expensive. In respect to Eve-Online (CCP Games) intellectual property: All characters, items, pictures and ISK in Eve Online are the sole property of CCP Games, CCP hf., and/or White Wolf. Because of this, running a JF basically requires having multiple accounts. All jump capable ships require someone in the target system to light a cyno in order to use their jump drive. Racial Freighter 4 – This is a requirement for the Jump Freighter hull, it also increases your cargo, so this should be one to get to 5, but it’s a very long train, so 4 is fine to start. It’s important to remember that when you jump to a cyno, just like warping to an object, you land at a point off the target. Page generated in 0.001 seconds. It also has a bumpable station model, which if you land inside, you’ll be thrown out to space and probably die in a fire. They reduce the amount of jump fuel you consume from jumping. It basically comes down to Ascendancies vs Slaves. With your slow speed, it can take several minutes for you to reach the docking range at sub-warp velocities, at which time you are extremely vulnerable to attack. Contracts to kickout stations are dangerous as well. They reduce your structure hp significantly. It would take a ton of explanation to cover how to do it properly, and fortunately other people have already beat me to it, so there are two links at the bottom of this section. Thunderchild, Stormbringer and Skybreaker. If you’re hauling ~160k m3 back to Jita, you can’t fit bulkheads, but you can still fit these to get more tank. This fatigue timer grows exponentially as you continue to jump, eventually making you have to take super long breaks to let it tick down, otherwise you have crazy long jump cooldowns. Without further ado, let’s get into it. OK for this you need an alt or a friend with a web. Aim for 3-5bil to start. Most visited articles Skills. If you’re reading this, it’s probably because you’re interested in owning/flying a Jump Freighter. The advantage of jumping to stations is the ability to recharge cap quickly. I heard if you get bumped as long as you stay in warp you’ll automatically warp out after 3 minutes? Everything you ever wanted to know about Jump Freighters And probably more than you wanted to know. The new forums are live. This can really be a pain if your contracting alt can’t fly travelceptors and the destination is deep in nullsec. They are faster and more agile, with a larger capacitor. Highsec exits are a little more tricky. Most people are probably familiar with Jump Fatigue by now, but I’ll go over the basics. This is the point where you enter full-on panic mode. Tech II Freighters [edit | edit source] Jump Freighters [edit | edit source]. Having your own cynos is incredibly important, it allows you to move when you want, where you want, and to be sure that the cyno is good to your standards. The Rhea - a Caldari jump freighter - is the slowest and consumes the most fuel among New Eden freighters, but it makes up for it by having the largest cargo holds. The basic concept is that a station has a docking radius, outside of which you can’t dock. Cyno alts are a fast train, you literally only need Cynosural Field Theory 4, and then they can use corvette cynos. But before I start my character down this course, I want to know what my ultimate goal is going to be. The only thing not covered are Outposts (player deployed stations like you find in sov-null). Subscribe for more tutorials! This character can just sit in Jita and hold a pool of isk to cover collateral. Picking a good system for a JF midpoint isn’t too complicated. This is something CCP talked about adding, but they never actually did. Contracts with collateral significantly under the value of the goods, or missing altogether isn’t really a problem for you, but it’s a significant risk for the contractor, and if you charge a percentage on collateral, they’re paying you less than they should. Without expanders, JFs are ~165k m3, with expanders they’re ~350k m3. Freighters, jump freighters, and the Orca are just really big sub-caps. Citadels in general are fantastic to cyno onto, since your cyno is tethered until you light, you can tether your JF, and the docking radius is super large, and clearly marked. The idea is to have an alt in a ship with 3 webs that can apply the webs to your JF. There’s a very small number of reasons someone might do this, and most of them include poses, but if you aren’t absolutely sure you know what you’re doing, you should think twice. They can’t be subcontracted, so when you accept the contract, the only way to deal with it is to direct-trade the package to your JF pilot at the origin and then back at the destination. Can't use stargates. Eventually 5, but after racial freighter 5 and jump freighters 5. You should equip these whenever you are jumping and your cargo fits within the smaller cargo space, because then you consume less fuel, and thus make more money. Please note that all JF Pilots are expected to have their own jump freighter, at least one cyno and at least 1 billion ISK in collateral. The standard method is subcontracting. Like all jump freighters, the Rhea is capable of teleporting to other solar systems within range, provided there is a … If you have all these trained up, you’re a solid JF pilot. The only additional thing, is make sure you pick stations with generous docking ranges, if you pick near-kickout stations, this kind of gank is that much easier to pull off. I really enjoy hauling. Amarr. Jump Freighters; Jump Freighters. If they point you, then spam jump and hope that they let their point drop for a second and you can get out. Hi there, With Trinity we introduced "Jump Freighters", ships designed to be the ultimate low security and 0.0 transport ships. All JF Pilots must join the "PushJF" mailing list … As far as which JF to get, they all have their advantages and disadvantages. All of these things are visible from Dotlan, so that’s what you should be using primarily. Jump Freighter base jump range remains at 5LY, for a new maximum range of 10LY with skills. This is the freighter of choice for pilots that already have a lot of money and want to maximize cargo at the expense of fuel cost. You can expect to spend at least 4-6 months, depending on how far you take the training and implants/attribute remaps. Don’t end up losing it because you couldn’t be bothered to get an e-cyno in position. Jump Freighters are T2 freighters. However the jump freighters recharge fast enough that it mostly likely is quicker to jump from pos to pos. Freighter フレイター。超大型輸送艦。 初期値で400,000m3、最大で1,000,000m3オーバーという文字通りケタ違いのカーゴホールドを持つ船。 キャピタルクラスの船だがジャンプドライブは持たず、機動性能は鈍重この上ない。 3. Neither are good options, both leave you exposed far longer than you want to be. NO EXCEPTIONS. Placing cynos properly on stations is complicated, but not horrifically so. Since contracts are a pain to put up and update, the competition is a lot slower, and usually once people put up a contract at a certain price, they’ll leave it there. Now, I'm a proponent of ganking and other criminal activity in EVE, but I will still let you know how risky it is to do this without proper strategies. Require Capital Ships skill. EVE allows you to discover, explore and dominate an amazing science fiction universe while you fight, trade, form corporations and alliances with other players. This doesnt disrupt the system as it is set for combat ships, so that crowd should be happy. Just hope nobody who would do anything about it saw it happen, otherwise you’re likely going to lose your JF. Contract seeding is where you import things and put them up on contract. This is something that I see talked about regularly on /r/eve and other forums. the EVE logo, EVE and all associated logos and designs are the intellectual property of CCP hf. What modules are those? Stairway to Heaven – an EVE Economy Saga; 24.12.2013 The Konrakas Chronicle; Ships. 0b How much does it cost/How long does it take to train/How much can you make? They are based upon their tech one counterparts but with significant enhancements. The second thing you want to look for is volume. Park them in a station with a bunch of liquid ozone and spare cynos, and they’ll be able to cyno forever. Usually this means fitted ships for nullsec alliances, packs of BPCs, or other collections of items that are useful to be sold together. Because of the difficulty of holding point while being concorded constantly in high-highsec, JFs aren’t targeted nearly as frequently as normal freighters. Lock your freighter and web it. The Upwell Consortium has introduced a number of structures for Capsuleers, often referred to as "Citadels".While all Upwell structures ultimately handle identically when it comes to set up, management and vulnerability, the differrent structure types focus on specific tasks by providing bonuses to aid their effectiveness.. Amarr jump freighter designs. The counter to this is essentially the same as for Tiky Mikk, align instead of warping, and dock up if anything sketchy happens. Nomad. Not that it doesn’t happen. They are now the only ships that may act as the beacon target for jump freighters … I figured it’d be better to have all the information you’d want/need in one place, rather than having to read a whole bunch of different guides to get all this stuff. 2. The Rhea has the largest cargohold, but is the slowest and consumes the most fuel. This way nobody knows your JF pilot, and if you’re in a hauling corp, you can keep your JF pilot in an NPC corp to avoid wardecs. Hi everyone, Im sorry if this is in the wrong thread topic area, first time ive posted on the forum, But I have a question, since I want to by a Freighter soon, I was wondering if I should get a Jump Freighter (Ark) or just the Regular Freighter (Providence) Heres some Questions, 1. They’re all perfectly serviceable, so if you prefer one, that’s fine. They are faster and more agile, with a larger capacitor. Options View as: ... All characters, items, pictures and ISK in Eve Online are the sole property of CCP Games, CCP hf., and/or White Wolf. Capitals have four characteristics: 1. You can use a simple t1 frigate for this, or if you want to do it the best way, get a Hyena or Rapier. this will allow those who can afford the jump freighters and use them to use them as best they can. CCP hf. It’s also relaxing and relatively low-effort, meaning you can easily do it while watching tv, playing other games, doing other things in eve, etc. Edited by: Susan Dags on 24/02/2009 22:50:53 Could a jump freighter operator clear a few points for me. Jump freighting you can do a quick run in ~20min, then walk away from the computer for the rest of the hour. Nomads aren’t bad, but for freighters/JFs the align is less important than the warp speed, making ascendancies much faster. Rhea (Caldari Jump Freighter) Caldari Freighter Skill Bonus: 5% bonus to cargo hold capacity and 5% bonus to agility per level Jump Freighters Skill Bonus: 10% bonus to shield, armor and hull hitpoints and 10% reduction in jump fuel need per level They are faster and more agile, with a larger capacitor. What modules are those? How you handle these contracts is up to you, or the directives of the hauling group you work for, but they’re all problems to be aware of. Racial Freighter 4 - This is a requirement for the Jump Freighter hull, it also increases your cargo, so this should be one to get to 5, but it's a very long train, so 4 is fine to start. If you’re looking at something and it’s already seeded at under Jita value, you likely can’t make much money on it, if any. Then this post may be for you, in it we take a look at each of the Jump Freighters (Anshar, Ark, Nomad and Rhea) and see how they are effected by the different modules they can be fitted with. Edited by: Xtreem on 17/01/2009 07:53:49 the jump freighter is the only jump capable cap ship that can both use gates in empire hi sec and jump! 9d Problem contracts (not necessarily scams but maybe). At least as of now (22 Feb 2017) you can be bumped indefinitely. They bloom your signature radius, but you’re a capital ship, so you’re already huge. If you can jump straight from lowsec into 0.7+, that’s great. Capital cargo ships with jump drive capabilities, bringing trade and commerce to distant stars. The jump activation cooldown timer will at least be 1 Minute + distance jumped but will increase further the more jump fatigue is present at the time of the jump. The Rhea is the Caldari model of jump freighter, making it accessible to industry-oriented players that have previously flown the popular Charon freighter vessel. When warping to something, you land 2500m off in any random direction, when jumping to a cyno it’s 5000m. You should fit these whenever you’re warping gate-to-gate and carrying cargo that you can fit within the smaller cargo space, the more tanky you are the more difficult it will be to gank you. ORE Bulkheads are good, less cargo reduction, more structure hp. Kickout stations are dangerous for anyone, doubly so for JFs. The corvette cyno is the standard for pretty much everyone, since when you light the cyno you’re locked in place for 10 minutes, so this way if you lose it, all you lose is the cyno (assuming you can’t loot it). Like crazy slow. Adaptive Nano Platings – These increase your armor resistances. Also an E-Cyno doesn’t have to be different from a midpoint cyno. The first is obviously a healthy margin between the buy and sell values. Contents[show] Overview Amarr Caldari Gallente Minmatar. I like the high tank with Adaptive Nano Platings for the highsec leg of my trips, and I also just think it looks the coolest, especially with the Cold Iron skin. Capital ships are effectively trapped in a system without the assistance of another character to setup a cyno. We do not sell their intellectual property but merely the time we spent acquiring … Once you accept a contract (or contracts), right click the package(s) and Create a contract on them. The lower the security in highsec, the longer the concord response time, which means the fewer ships enemies need to kill you. The Jump Freighters skill allows a pilot to fly advanced Jump Freighters ... Community Central; Start a Wiki; Search Sign In Don't have an account? This means that while the ship has around one third of the cargo capacity, it is capable of jumping between systems without the use of stargates. Between the cost of skillbooks, the JF hull, fits, and fuel, you should expect to spend 9-10bil. Easy peasy, you’ll never die to this as long as you don’t panic. Though being hunted in a JF is rare since they’re so safe, so that part isn’t as big of a deal. The key to making good money with market seeding is understanding what to import and when. Jump drives allow for rapid movement and deployment of both subcapital and supercapital ships, and are commonly used for defensive, offensive, and industrial purposes. The initial idea was to make them like the n I don’t really know, I started writing and there ended up being a lot of things I wanted to cover. I am getting close to getting my Fenrir(not sure if its a good choice but I want to stick to racial ships). Since any would-be gankers need to bring suicide scram ships regardless in order to kill you, they’ll be able to lock and point you before you can web into warp (even properly executed it’s not instawarp), so you’ll still be tackled just the same. The Dotlan Jump Planner is the standard tool for planning a jump freighter route. Beware of any public contracts to sov-null stations or citadels. The first is that the JF pilot underestimates the amount of alpha a Super can do (they can alpha a JF), and the second is the JF clicked “Jump” on the gate, and thus has to ctrl+space before they can dock back up.