If you have any questions, comments, or a request for a specific guide please leave a comment below. Phase 2. The above tooltip code may be used when posting comments in the Eorzea Database, creating blog entries, or accessing the Event & Party Recruitment page. FFXIV Titan Fight Guide. Pop your invuln or tank swap. Same mechanics apply. Hands of Flame / Instant Incineration – The three part tankbuster once more to finish off this phase. You will get a magical vulnerability. It has worked in our favor once, but by sheer luck. Reply. Ifrit has returned amidst hellfire and brimstone, and the lizardmen bask in the heat of destruction as warriors of the Immortal Flames … When the bombs go off, have that tank move towards Ifrit to avoid everyone getting hit and given a debuff. It still looks like a demon, but it has a more humanoid form. Tanks and the other healer must intersect these tethers and spread out. Either north to south or east to west; it’s completely random. The four DPS will then get a tether and there will then be a giant AOE around the boss. Hey fellow Triple Triad fanatics! Tooltip code copied to clipboard. Having partaken further of Ascian wisdom, the Amalj'aa have succeeded in summoning the mightiest incarnation of their god to date. So there might be what looks like an opening when in reality the fireball will not move. If you fail to break this crystal before Ifrit jumps, you will die to Hellfire. You’ll need to adjust based on this. This will be your spot around the arena. Ifrit will start with Incinerate, Vulcan Burst, and Eruption in his rotation, alongside a new ability called Crimson Cyclone. First you'll want to make sure you have food with the appropriate stats for your class, when entering the Duty Finder, food stats are really important. Knockback – After the second Ferostorm, you’ll need to look out for a giant blue knockback marker at the edge of the arena somewhere. Otherwise it’s the same as the first puddles. Be careful not to get knocked into the edges of the arena. Storm of Fury – This will tether all four DPS. Ifrit This is the first trial which is a Primal fight with the lord of fire himself, Ifrit. Hands of Hell (DPS) – This is the same as the first, but instead of tanks and healers, a random DPS will get the tethers. IFRIT-EGI. Knockback – Watch out for the giant blue knockback. Other than that there is really nothing else to the fight. After having a really difficult time with Titan in Final Fantasy XIV I decided to write a guide for it. You will do 0 damage on the other. For more guides please check my all encompassing list of guides. They will be kicking that orb in the direction they’re facing. Conflag Strike – Tanks and healers will be tethered together while DPS will be tethered to one another. Unlike Final Fantasy XIV's level 20 story battle, the Ifrit Hard Mode fight is an intense battle. © 2020 Hardcore Gamer LLC. Vulcan Burst: (PBAoE, knockback): A huge AoE knockback. Again, do not cut your tethers. I realised I never put up an Ifrit guide for the level 20 story mode fight in Final Fantasy XIV. ::Final Fantasy XIV: A Realm Reborn - Ifrit EXTREME Visual Guide:: Quick highlights of the Ifrit encounter on EXTREME mode. Move out after it goes off as it will leave a puddle that will kill anyone stuck in it. Strike Spark – This requires a little bit of brain power. Final Fantasy XIV: A Realm Reborn is a remake/relaunch of Final Fantasy XIV. So phase one is pretty straight forward. Get to the immediate absolute flanks to avoid. If the tank still have their invuln, they can simply use it before Instant Incineration. While annoying for casters, this does not do significant damage. If the tank doesn’t do either of these, they will need to cut the tether on one of the Occluded Front lines. It is a very easy fight, basically tank and spank until around 50%, which a 'Infernal Nail' will fall down to the floor about 10 yalms next to Ifrit. If you’re far away from Garuda, this attack has a decent chance of hitting and killing you. This will again leave a nasty puddle beneath the tank’s feet. A demon wreathed in ever-shrieking flames, Ifrit's breath sears with furnace heat. The original Ifrit you didn’t need to drag the tether too far, but this time you’ll need to find a decent middle ground of not too close and not too far. For those that haven't seen it though, I will write it up based on the level 20 fight. If you succeed you will still take a massive amount of damage, but you should survive. This can be a bit chaotic but if you have an anchor, you shouldn’t have much problem. Whatever you do, don’t cut these tethers. Fight your way to the innermost depths of the Amalj'aa stronghold, and attune to the aetheryte. Stacks + Ferostorm – Get to your partner, soak it and get ready to move out of the puddle. The red circles become flame spouts that will do massive damage. DPS will now have to get a tether and immediately run to their intercadinal positions to soak a stack. Conflag Strike Stacks – To make things even more crazy, as the firestorms and Occluded Front orbs finish, puddles will go out and the only safe area is a small zone under the boss. Guide to the level 50 Ifrit Hard Mode fight. Hands of Flame – One tank will be marked with the standard Hands of Flame marker. Ferostorm – Watch out for this as it will happen immediately following when you’re sucked inward. He will jump up and slam where the tank last was positioned. It’s important that Ifrit never faces the rest of the party. All rights reserved. Only the pizza slice directly behind will be safe. As far as I can tell there is no way to avoid the knockback attack if you're a melee-based character, so just be prepared if he hits you with it. Ifrit is the Primal of fire and fury. Meteor Strike – When Instant Incineration hits, Ifrit will start casting this. Vacuum Slice – Position both tanks on a specific side of the arena. Here we have the second of four raids in the latest 5.2 update. Soft-Enrage (Ferostorm x2) – You’ve now entered the “soft-enrage” if you want to call it that. They will get the debuff in favor of the tank, thus avoiding being concussed when the actual tankbuster hits. As soon as these go off, immediately get behind Raktapaska as Conflag Strike will finish casting. When he uses Cyclone, he leaps into the air and lands along the edge of the arena facing inwards, and after a few seconds will charge forward, damaging anyone in his path. Occluded Front – This is a three-parter. Ifrit deals Slashing and Blunt damage, so he receives bonus damage when a WAR/NIN/MNK are in the party. Phase two starts off with Ifrit summoning a crystal in the center of the arena. Four Orbs – You’ll need to position yourself far on the outside. In addition, the Occluded Front wind orbs will appear. Depending who you’re closest to, you will get a debuff that assigns you an enemy to attack. You’ll be sucked in and if you’re positioned correctly you’ll just avoid the two blasts. Raktapaksa will leave two little spots open on the field. Also, before moving to that location, you need to bait the Eruption attack (puddles on everyone) in the middle in front of Garuda. Searing Wind – The key mechanic to Ifrit extreme mode. Occluded Front – Summons two orbs on the side of the arena that will send out line attacks. Occluded Front – There will be seven orbs summoned on the field. At the same time, you need to look for the Ferostorm nails. It’s imperative that you don’t get hit twice. If you have read my E3 version guide, it's pretty similar to that with a four person team instead of an eight person team. This is a massive attack that covers roughly 80% of the arena in front of him and to his side. This starts with stacking with your partner. 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